⚗️ POTION OF HEALING

~*~ The Adventurer's Best Friend ~*~



Potion of Healing

Restores 2d4+2 hit points when consumed

Rarity: Common
Type: Healing
Brewing Time: 4 hours
Difficulty: Easy
Cost to Brew: 25 gp
Market Value: 50 gp

Effect

When you drink this potion, you regain 2d4+2 hit points. The potion's red liquid glimmers when agitated and tastes faintly of cherries. The healing effect is instantaneous and closes minor wounds, stops bleeding, and reduces pain. No side effects when used properly.

Ingredients Required

  • 2 sprigs of Bloodroot - Fresh, harvested at dawn
  • 1 handful of Silverweed - Dried
  • 3 drops of Aqua Vitae - Pure distillate
  • 1 pint of clean spring water
  • Pinch of salt (common table salt works fine)

Brewing Instructions

  1. Preparation: Clean all equipment thoroughly. Bring spring water to a gentle simmer in a copper or glass vessel.
  2. Add Bloodroot: Gently bruise the bloodroot sprigs and add to simmering water. Stir clockwise 7 times. The water should turn pale pink.
  3. Add Silverweed: Sprinkle dried silverweed into the mixture. Reduce heat to low and let steep for 2 hours, stirring occasionally.
  4. Add Aqua Vitae: Remove from heat. Add 3 drops of Aqua Vitae while the mixture is still warm. The liquid should turn bright red.
  5. Stabilize: Add pinch of salt and stir counterclockwise 3 times. This prevents the potion from spoiling.
  6. Strain & Cool: Strain through clean cloth to remove plant matter. Allow to cool completely before bottling.
  7. Bottle: Pour into clean glass vials. Seal with wax. Label clearly with contents and date.

⚠️ Special Notes

Critical Details: The stirring directions (clockwise vs counterclockwise) are important. Reversing them will produce a potion that tastes terrible but is still effective. Bloodroot must be fresh; wilted or old bloodroot reduces potency by half.

Storage: Store in a cool, dark place. Properly sealed healing potions last indefinitely. If exposed to direct sunlight, they lose potency after 1 month.

Variations: For Greater Healing Potion (4d4+4), double all ingredients and add 1 drop of troll blood. Brewing time increases to 8 hours, difficulty becomes Moderate, and cost rises to 100 gp.


📜 ALCHEMIST'S NOTES

"The humble healing potion has saved more lives than any legendary artifact.
Every adventurer should carry at least two. I've seen warriors survive impossible
odds with nothing but courage and a well-timed gulp of this crimson elixir.
Master this recipe first—it's the foundation of all restorative alchemy."


- Tiberius Flamel, Master Alchemist